Loading...
39
3 years ago

For day 202 of coding, I made a bat enemy

Right now, all it does is follow the player around




1 comment

Loading...

Next up

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

My game in 50 seconds #indiedev #Gamedev #steam

For day 1158 of coding, I've been working on not having the pull happen with no success so far

I've created a new form of parkour in Weefager! What do you think?

For day 1163 of coding, I got the moving collisions to work properly for now

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite