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39
3 years ago

For day 202 of coding, I made a bat enemy

Right now, all it does is follow the player around




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For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

My game in 50 seconds #indiedev #Gamedev #steam

For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them

I've created a new form of parkour in Weefager! What do you think?

For day 1106 of coding, I've further adjusted the shadow's speed and transparency