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39
3 years ago

For day 202 of coding, I made a bat enemy

Right now, all it does is follow the player around




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For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

For day 1174 of coding, I now have the damage reaction done only when inactive

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

I've created a new form of parkour in Weefager! What do you think?

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For 1181 of coding, I am working on being able to push certain objects

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1175 of coding, I have found another collision error trough testing