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26
3 years ago

For day 250 of coding, the cursor reticle now animates with a click




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For day 1163 of coding, I got the moving collisions to work properly for now

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

My game in 50 seconds #indiedev #Gamedev #steam

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

I've created a new form of parkour in Weefager! What do you think?

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way