1 year ago

For day 29 of Joltober, I gave the Skull Bat, the Demon, and the Monster a piece of #Candy




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For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

For day 1174 of coding, I now have the damage reaction done only when inactive

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

He's also your chance to win up to $5,000 USD 💵 as part of Opera GX’s #FirstStandArtContest!

Enter here: https://bit.ly/FirstStand

See more variants of Garen for inspo 🔽

For day 1172 of coding, I tried setting up some conditions for the collisions to no avail

For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

tiny icons

can you name them all

For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive