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For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing
For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction
For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead
Queen Bee
For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall
Today I decided to join a Korok drawing challenge 🌿✨ These are the adorable forest spirits from the world of The Legend of Zelda. When I was playing the game, it was always so much fun discovering them hidden in the most unexpected places 🌱🍃 #pixelart
For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why
For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period
I decided to make another piece in the same style as yesterday’s 🎨✨ It turned out to be these cute little birds 🐦💛 #pixelart #pixelartist #pixelartwork #birdart #cutebirds #singingbird #wholesomeart #cuteart #cozyvibes #softcolors #pastelart #naturevibes
For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better















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