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For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision
For day 1158 of coding, I've been working on not having the pull happen with no success so far
For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement
This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.
For day 1163 of coding, I got the moving collisions to work properly for now
For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed
For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results
If you've played Beloved Bound demo, you've already talked to him!
For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles















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