3 years ago

For day 301, I wrote some code to sort and apply edges and corners to the plotted ground

I think there may be an easier way to go about it though




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For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

My game in 50 seconds #indiedev #Gamedev #steam

For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

I've created a new form of parkour in Weefager! What do you think?

For day 1172 of coding, I tried setting up some conditions for the collisions to no avail

For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't