2 years ago

For day 301, I wrote some code to sort and apply edges and corners to the plotted ground

I think there may be an easier way to go about it though




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For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition

For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue

For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else

My game in 50 seconds #indiedev #Gamedev #steam

For day 975 of coding, I found something odd while testing the exit. It seems pretty minor, but I should see why it's happening in the first place to prevent future problems

For day 977 of coding, I have fixed the issue with detecting direction

For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 974 of coding, I am looking into different methods of executing the forest traversal scripts