2 years ago

For day 301, I wrote some code to sort and apply edges and corners to the plotted ground

I think there may be an easier way to go about it though




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For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

My game in 50 seconds #indiedev #Gamedev #steam

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

I've created a new form of parkour in Weefager! What do you think?

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop