2 years ago

For day 301, I wrote some code to sort and apply edges and corners to the plotted ground

I think there may be an easier way to go about it though




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For day 1163 of coding, I got the moving collisions to work properly for now

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

My game in 50 seconds #indiedev #Gamedev #steam

For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

I've created a new form of parkour in Weefager! What do you think?

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions