2 years ago

For day 301, I wrote some code to sort and apply edges and corners to the plotted ground

I think there may be an easier way to go about it though




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For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show

For day 1077 of coding; I tried implementing the current code for checking room code, but it ended up crashing the game

For day 1072 of coding, I've tried changing the text color and adding a box behind it. I feel like a box wouldn't be a good idea after seeing the result, but at least I have an idea of how color blended boxes work

My game in 50 seconds #indiedev #Gamedev #steam

For day 1073 of coding, I had the box's width adjust to the text's width. I will later need to make sure the text doesn't just disappear when exiting the room with it still present

For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1075 of coding, I got it to where the text wouldn't just disappear if the player immediately left the maze