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For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition
For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue
For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else
For day 975 of coding, I found something odd while testing the exit. It seems pretty minor, but I should see why it's happening in the first place to prevent future problems
For day 977 of coding, I have fixed the issue with detecting direction
For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though
For day 974 of coding, I am looking into different methods of executing the forest traversal scripts
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