2 years ago

For day 301, I wrote some code to sort and apply edges and corners to the plotted ground

I think there may be an easier way to go about it though




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For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

My game in 50 seconds #indiedev #Gamedev #steam

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

I've created a new form of parkour in Weefager! What do you think?

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period