

Next up
For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird
For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though
For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range
For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation
For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code
For day 1106 of coding, I've further adjusted the shadow's speed and transparency
For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening














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