2 years ago

For day 301, I wrote some code to sort and apply edges and corners to the plotted ground

I think there may be an easier way to go about it though




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For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails

For day 1041 of coding, I've added the "exit" command right after the failsafe the end the game to make sure the game does stop. From the test run, it appears to have worked

For day 1042 of coding, I tried to find out what needs to be changed using debug. Sadly I haven't found it yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 139 of coding; from what I can tell so far, the checks for having an exit placed is not being marked. Because of this, the endless loop happens since it's trying to make sure exits are placed

For day 1043 of coding, I'm working on having a map display when there is an endless loop during map creation

For day 1044, I managed to get a brief appearance of the map. During testing, I got a new idea on map generation, but I'll need to look into how the current map generates before trying it

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1040 of coding, I tried to put in code to end the game when the endless loop from earlier happens. It seem that I need to put something else in to make sure the game ends