2 years ago

For day 301, I wrote some code to sort and apply edges and corners to the plotted ground

I think there may be an easier way to go about it though




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For day 1118 of coding, I'm trying to have the speech bubble drawn by the orange dragon appear so that the player can walk behind it. I tried using gpu_set_depth, but it didn't work.

Does anyone have any idea how to do this?

For day 1119 of coding; following a suggestion by paulohpbender from Bluesky, I made an object that will draw speech bubbles for a calling instance

Thank you

For day 1115 of coding, I am currently working on having the interaction create dialog boxes for things like signs or other characters. Nothing to show yet still unfortunately

My game in 50 seconds #indiedev #Gamedev #steam

For day 1114 of coding; nothing to show yet, but I'm working on a new player state that involves reading and talking

I've created a new form of parkour in Weefager! What do you think?

For day 1116 of coding, a green dragon is here

Green dragon is by @SubterraneanExhibit

For day 1120 of coding, I'm working on reworking the speech bubble draw code so that it can work when multiple instances call it

Right now, I'm facing an issue where the ID holding array doesn't count as an array for array_contains_ext

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1123 of coding, I've found a way to have multiple instances have speech bubbles without using array_contains_ext()