2 years ago

For day 301, I wrote some code to sort and apply edges and corners to the plotted ground

I think there may be an easier way to go about it though




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For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1172 of coding, I tried setting up some conditions for the collisions to no avail

For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive

My game in 50 seconds #indiedev #Gamedev #steam

For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

I've created a new form of parkour in Weefager! What do you think?

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't