2 years ago

For day 301, I wrote some code to sort and apply edges and corners to the plotted ground

I think there may be an easier way to go about it though




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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

For day 1158 of coding, I've been working on not having the pull happen with no success so far

My game in 50 seconds #indiedev #Gamedev #steam

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

I've created a new form of parkour in Weefager! What do you think?

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1163 of coding, I got the moving collisions to work properly for now