2 years ago

For day 301, I wrote some code to sort and apply edges and corners to the plotted ground

I think there may be an easier way to go about it though




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For day 1014 of coding; through some testing, I've found that a slower scrolling speed will work better when the camera zooms out

For day 1013 of coding, I thought to try having the scroll speed adjust based on the zoom level. So far, it doesn't look so good

Here's my attempt at the shield from The Knightling

#KnightlingFanArt

My game in 50 seconds #indiedev #Gamedev #steam

For day 1012 of coding, I have adjusted the distance needed for the camera to scroll to be based on the current zoom level

For day 1011 of coding, I've added in the x and y position of the camera. It could be useful when troubleshooting

For day 1010 of coding, I have also added a zoom percentage because I fell that may come in handy later on

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

I made Huggy Wuggy a #CreppyClown now