

Next up
For day 1118 of coding, I'm trying to have the speech bubble drawn by the orange dragon appear so that the player can walk behind it. I tried using gpu_set_depth, but it didn't work.
Does anyone have any idea how to do this?
For day 1119 of coding; following a suggestion by paulohpbender from Bluesky, I made an object that will draw speech bubbles for a calling instance
Thank you
For day 1115 of coding, I am currently working on having the interaction create dialog boxes for things like signs or other characters. Nothing to show yet still unfortunately
For day 1114 of coding; nothing to show yet, but I'm working on a new player state that involves reading and talking
For day 1120 of coding, I'm working on reworking the speech bubble draw code so that it can work when multiple instances call it
Right now, I'm facing an issue where the ID holding array doesn't count as an array for array_contains_ext
For day 1123 of coding, I've found a way to have multiple instances have speech bubbles without using array_contains_ext()














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