1 year ago

For day 301, I wrote some code to sort and apply edges and corners to the plotted ground

I think there may be an easier way to go about it though




0 comments

Loading...

Next up

For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

For day 610 of coding, the object can not start moving closer to the player's movement direction

The Undead Are Coming!

If you enjoy this project SMASH that follow button!

Welcome Back, Commander - https://gamejolt.com/games/WBC/914565

#zombies #undead #zombi #outbreak #simulator

For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs

Demonstrating some interesting mechanics in Weefager!!

For day 605 of coding, I have allowed the player to go "invisible."

For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce

Working on a new attack for Plantergeist!

For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking