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23
3 years ago

For day 304 of coding, I have altered the way the lobbing fireball works

The player can decide where to lob the fireball, though there is a minimum distance it can be thrown




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For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

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For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

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For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

For 1181 of coding, I am working on being able to push certain objects

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet