
Next up
For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement
For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision
For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction
Sorry for late posting, site wouldn't load in time
For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop
For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not
Ok who turned the yoinky sploinky mode on?
For day 1158 of coding, I've been working on not having the pull happen with no success so far












0 comments