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29
9 months ago

For day 365 of coding, I have now made a win/lose condition for this game




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For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving

For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce

For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 605 of coding, I have allowed the player to go "invisible."

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking