For day 366 of coding, I have started making a state machine for each phase of the game
So far I have only implemented the opening draw for both players
Next up
For day 612 of coding, I have altered the knockback process to stop once the player hits the wall
For day 605 of coding, I have allowed the player to go "invisible."
For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object
Happy Video Game Day! 🎮
Celebrate by completing our quests!
(They'll be in your quest log until September 19th.)
For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells
@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!
Set sail to the shop and collect 'em all! https://gamejolt.com/#shop
For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs
For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 609 of coding, I made an additional object that will start moving on player contact. It seems to not start in the expected direction sometimes
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