Loading...
47
2 years ago

For day 379 of coding, I have implemented the start of the split mechanic




0 comments

Loading...

Next up

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

My game in 50 seconds #indiedev #Gamedev #steam

For day 1130 of coding, I got the plants to show up. They make the forest look more lively

For day 1129 of coding, I'm trying my hand on having small background plants placed. I'll need to see what's going on as it doesn't appear to be working

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit