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26
8 months ago

For day 380 of coding, I have done the basic player's turn for each part of the split hand




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For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving

For day 610 of coding, the object can not start moving closer to the player's movement direction

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 609 of coding, I made an additional object that will start moving on player contact. It seems to not start in the expected direction sometimes

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells

For day 605 of coding, I have allowed the player to go "invisible."

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking