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30
1 year ago

For day 384 of coding, I have moved the code for updating the results message into a new function. that function will then run after each total point update

This is to ensure better message accuracy, and to cut out the redundant message checks




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For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended