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30
8 months ago

For day 384 of coding, I have moved the code for updating the results message into a new function. that function will then run after each total point update

This is to ensure better message accuracy, and to cut out the redundant message checks




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For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs

For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 609 of coding, I made an additional object that will start moving on player contact. It seems to not start in the expected direction sometimes

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 610 of coding, the object can not start moving closer to the player's movement direction

For day 604 of coding; I have changed the object's speed back, and allowed the sprite to change upon player collision in order to observe how the recent code additions will look

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 603 of coding, I've adjusted how fast the player and object will recoil from each other. To test the effect, I've also increased the object's speed