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30
1 year ago

For day 384 of coding, I have moved the code for updating the results message into a new function. that function will then run after each total point update

This is to ensure better message accuracy, and to cut out the redundant message checks




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For day 853 of coding, I refined the code some. Now it seems that some rocks are sometimes placed at the map's border

For day 850 of coding, I have applied the flag checking arrays to the small object. It seems to have greatly reduced the chance of one appearing in the walls

For day 856 of coding, I have put in a fail-safe for the objects that will have them self-destruct if spawned on a wall. It looks like it's working so far

Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !

Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

Thanks to Razer for providing the laptops and peripherals!

For day day 855 of coding, I tried having the code that flags the sections as walls run twice to catch any stragglers. It did not work

Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!

Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.

Play the free demo to get started: https://bit.ly/spraypaintsimdemo

For day 849 of coding, it looks like the issue with the large objects appearing in the walls have been fixed. Now to apply the same for the small objects

For day 851 of coding, I have found and removed an unwanted local variable from the object spawning code

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 854 of coding, I have found out why the small rocks are appearing in the wall. It looks like the area they appear in are flagged as floor when they should be walls. I'll now need to figure out how to fix it