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For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall
For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox
For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player
Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.
⚠️ The game has a free Steam Weekend from August 7 to August 11!
Try the game now: https://bit.ly/LynkedSteam
For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions
For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
For day 946 of coding, I'm on the right track in correcting the collision while dashing
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