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40
1 year ago

For day 426 of coding, I have given the no money left its textbox. I've also made sure the player can only split when there's enough money




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For day 946 of coding, I'm on the right track in correcting the collision while dashing

For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

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For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on

Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.

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For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall

For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into