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15
1 year ago

For day 430 of coding, I have adjusted to textbox height for the "no money" result menu




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For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

For day 946 of coding, I'm on the right track in correcting the collision while dashing

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

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For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into

Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.

⚠️ The game has a free Steam Weekend from August 7 to August 11!

Try the game now: https://bit.ly/LynkedSteam

For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on

For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall