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For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells
For day 602 of coding, I've added a small, temporary speed boost for the objects upon collision
For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving
Happy Video Game Day! 🎮
Celebrate by completing our quests!
(They'll be in your quest log until September 19th.)
For day 605 of coding, I have allowed the player to go "invisible."
@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!
Set sail to the shop and collect 'em all! https://gamejolt.com/#shop
For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object
For day 603 of coding, I've adjusted how fast the player and object will recoil from each other. To test the effect, I've also increased the object's speed
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 604 of coding; I have changed the object's speed back, and allowed the sprite to change upon player collision in order to observe how the recent code additions will look
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