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36
6 months ago

For day 443 of coding, I made the seventh page of "How to Play"; describing how Insurance works in the game




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For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving

For day 604 of coding; I have changed the object's speed back, and allowed the sprite to change upon player collision in order to observe how the recent code additions will look

For day 605 of coding, I have allowed the player to go "invisible."

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 602 of coding, I've added a small, temporary speed boost for the objects upon collision

For day 603 of coding, I've adjusted how fast the player and object will recoil from each other. To test the effect, I've also increased the object's speed

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking