
For day 446 of coding, I have started working on a feature that will show the probability of getting certain cards. I only have the box available at the moment, but more will be added soon
Next up
For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly
For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now
For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better
Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux
! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?
For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback
For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet
Witchspire is a survival-crafting adventure in a world brimming with magic and peril.
Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.
Try the Next Fest demo: https://bit.ly/WitchspireSteam
For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2













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