
For day 446 of coding, I have started working on a feature that will show the probability of getting certain cards. I only have the box available at the moment, but more will be added soon
Next up
For day 1126 of coding, I have the dragon animation stop whenever the game is paused. I've also realized that I need to make sure other objects stop when paused
For day 1122 of coding; with testing, I've found that array_contains(callID, noone) works, but array_contains_ext(callID, noone, true) doesn't work because callID isn't an array
This is not making sense to me right now
For day 1123 of coding, I've found a way to have multiple instances have speech bubbles without using array_contains_ext()
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
For day 1130 of coding, I got the plants to show up. They make the forest look more lively
For day 1128 of coding, I got the tree stump animation to work with pausing
For day 1125 of coding, I was attempting to draw the pause title using Scribble. Does anyone familiar with Scribble know if I can draw text from a variable, because I'm still new to this plugin?
I also noticed some animations still going during pause
For day 1127 of coding, I have work out some parts that can be still during pause. The tree stump still needs working on however













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