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27
5 months ago

For day 446 of coding, I have started working on a feature that will show the probability of getting certain cards. I only have the box available at the moment, but more will be added soon




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For day 595 of coding, I have made improvements for the player bouncing off the objects

For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision

For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

For day 600 of coding, the bounce animation now works upon contact with the player. I've also adjusted how the animation looks

@Gamejolt Gave Out All Their Bloodless Steam Keys!

You've still got time to complete the quest "Help Tomoe" before it expires on September 5th!

For day 593 of coding, I have made sure that the player wouldn't be able to move or dash until after the transition is finished

For day 597 of coding, I have implemented different sprites for the objects to indicate how many collisions they can take with the player before being destroyed

Check out the @Euphoric_Brothers shop for exclusive Garten of Banban avatar frames, backgrounds, and stickers!

Nobody’s lonely thanks to them!

Collect 'em all at https://gamejolt.com/@Euphoric_Brothers/shop

#gjbroadcast

For day 599 of coding, I have set the object sprite to alternate between shrunken and normal sizes to show elasticity. It will need to be adjusted as it looks a bit weird