![](https://m.gjcdn.net/video-poster/900/31649355-a6sxxtks-v4.webp)
Next up
For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision
For day 595 of coding, I have made improvements for the player bouncing off the objects
For day 599 of coding, I have set the object sprite to alternate between shrunken and normal sizes to show elasticity. It will need to be adjusted as it looks a bit weird
Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!
Start the quest: http://gamejolt.com/#quest
Game Jolt has given out all of their free Steam keys!
For day 601 of coding, the bounce animation now works on contact with the walls. I've also shortened how long the animation plays
For day 593 of coding, I have made sure that the player wouldn't be able to move or dash until after the transition is finished
For day 600 of coding, the bounce animation now works upon contact with the player. I've also adjusted how the animation looks
Check out the @Euphoric_Brothers shop for exclusive Garten of Banban avatar frames, backgrounds, and stickers!
Nobody’s lonely thanks to them!
Collect 'em all at https://gamejolt.com/@Euphoric_Brothers/shop
For day 597 of coding, I have implemented different sprites for the objects to indicate how many collisions they can take with the player before being destroyed
0 comments