
For day 451 of coding; I made a new page at the beginning of the "How to Play' section that warns the player to play responsibly
Next up
For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall
For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox
For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall
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For day 946 of coding, I'm on the right track in correcting the collision while dashing
Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.
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For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source
For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on
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