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12
18 days ago

For day 458 of coding, I have fixed the issue with the dealer not showing the cards they have drawn




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For day 472 of coding, I have started building the means for mouse interactivity. So far, the numbers become highlighted based on mouse position

For day 470 of coding, I made it to where the cursor lights up whenever the left mouse button is held down

For day 467 of coding, I have fixed the scoreboard. Now I need to later fix the results display for the split hand

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

For day 473 of coding, the mouse can now highlight one of the other two choices and leave only one highlighted among all the choices

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

For this week's submission, I made an obelisk in the sunlight

For day 469, I made a cursor sprite for the game. The design may be subject to change as I think of better designs for it

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

For day 475 of coding, the mouse can now click on the title choice selections. Detection is a little spotty, and will need some adjustments