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20
2 years ago

For day 460 of coding, I have gotten the starting cards (not including the dealer's hidden) to flip over




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For day 1058 of coding, I have figured out how to have that pathway creation limit apply

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present

For day 1061 of coding, I made sure to include the forest exit in the count

Opera GX's #GXNailArt competition has arrived on Game Jolt!

You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!

Get started by completing our #GXNailArt quests!

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1060 of coding, I added a count of how many exits of each direction are available