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20
2 years ago

For day 460 of coding, I have gotten the starting cards (not including the dealer's hidden) to flip over




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For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

This week's Fan Art Friday celebrates The Amazing Digital Circus! Accept the quest in your quest log to get started.

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

For day 1106 of coding, I've further adjusted the shadow's speed and transparency

@TheBlindArcher is a Jolter to Watch and pixel artist who loves video games too much!

Follow them before the quest ends on January 13 & you'll get Coins!

GJ Pro-Tip: If you already follow @TheBlindArcher , you'll get the reward just by accepting the quest!

For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change