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20
5 months ago

For day 460 of coding, I have gotten the starting cards (not including the dealer's hidden) to flip over




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For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

For day 615 of coding, I have made the stand still invisibility and the on-command version compatible. It does feel redundant to have the two together as they are now

For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 617 of coding, I fixed an error where the player will turn invisible again during the dash

For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 614 of coding, I tried to implement part of the invisibility to the player's shadow