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For day 476 of coding, I had the game draw a grid to measure things better. I've also adjusted the menu mouse detection to better effect
For this week, I made a lightsaber with a spacey background
Also, Happy Cinco de Mayo
For day 480 of coding, I managed to apply some mouse interactions with the options menu. The interaction for mouse clicks will be worked on later
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
For day 482 of coding, I have made some arrows to display with the selected option except for the last two
For day 477 of coding, I have placed buttons on the wager screen for the mouse to click on
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
For day 483 of coding, I have applied functions to the first set of option buttons. I will apply functions to the rest at a later time
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