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26
2 years ago

For day 473 of coding, the mouse can now highlight one of the other two choices and leave only one highlighted among all the choices




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For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.

It's also one of the games that's part of Steam Next Fest!

Play the Steam Next Fest demo now: https://bit.ly/Akatori

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

Did you miss out on any of the games we highlighted from Steam Next Fest? They're all listed in the article. Check out their demos before Next Fest ends!

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall