
For day 490 of coding, I have allowed mouse interaction for during the split hand. Later, I will have mouse interaction for the split game's end
Next up
For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does
For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions
For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code
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For day 1092 of coding, I put a counter at the bottom center of the debug screen that will track how much time(frames) has passed during loading
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation
For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird
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For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects













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