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16
2 years ago

For day 490 of coding, I have allowed mouse interaction for during the split hand. Later, I will have mouse interaction for the split game's end




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Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

My game in 50 seconds #indiedev #Gamedev #steam

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants