
For day 490 of coding, I have allowed mouse interaction for during the split hand. Later, I will have mouse interaction for the split game's end
Next up
For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player
For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed
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For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors
Sorry for late posting, site wouldn't load in time
For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop
For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement













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