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16
2 years ago

For day 490 of coding, I have allowed mouse interaction for during the split hand. Later, I will have mouse interaction for the split game's end




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For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

For day 1112 of coding, a dragon makes an appearance. I just need to assign collision, a shadow, etc.

Dragon is by @SubterraneanExhibit

For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

A new quest celebrating Dead Pets Unleashed just entered your quest log!

Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)

Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj

For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction

For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from

The Last Starship is a 2D space construction game where you design & upgrade your starship.

After 3 years of early access, the game will launch on February 3, 2026! Congrats to the team!

Follow them on Steam to stay up to date: https://bit.ly/laststarship

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups