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16
2 years ago

For day 490 of coding, I have allowed mouse interaction for during the split hand. Later, I will have mouse interaction for the split game's end




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For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

My game in 50 seconds #indiedev #Gamedev #steam

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

I've created a new form of parkour in Weefager! What do you think?

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy