Loading...
19
8 months ago

For day 495 of coding, I have refined the code provided from Heartbeast's tutorial to have the player spawn in an open area. Still needs some adjustments, but the spawning has greatly improved




0 comments

Loading...

Next up

For day 740 of coding, I have it to where the other pathways will be available. Unfortunately; the pathways seem to cluster together, and they take me back to the entrance

For day 736 of coding, I have refined the exit a bit to be only one size

For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

For week 53 of my weekly pixel art, I made an older version of one my OCs, Charles Johnson

There is also his original design for comparison

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 739 of coding, I am currently working on having the means to determine where to place other pathways to other areas of the maze

For day 743 of coding, I've made progress by getting the exits not so clustered. I just need to refine where the exits go and how many

IT'S FINALLY HERE!

For day 744 of coding, I got the camera to start on the player after transitioning to a different part of the maze