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For day 523 of coding, I've made a basic fade transition for when the player goes down a floor
For day 525 of coding, I have adjusted the code to make sure the objects don't spawn on the walls in the center of the room. If used on small rooms however, the game will be on a endless loop
For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room
Announcing the Lost In Isolation FNaF Game Jam
The GameJam Starts Friday (submit games below)
https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam
Join The Discord For Updates
Hosted by @PlentyXD
Help from @hunterallen_ and me
Art by @Funkilicous and Yellw.00f
For week 25 of my weekly pixel art, I made lightning underneath clouds to represent a storm
🥳 The Highrise Game Jam is Underway! 🥳
Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)
Learn more: https://gamejolt.com/c/gamedev/highrisejam
For day 524 of coding, I've made it so that a random number of objects will spawn in each room except the start room. This will be refined later
For day 526 of coding, I have simplified the object spawning to be grid based. This will make it easier to fit them in tight spaces
🥳The Highrise Game Jam has begun! 🥳
The Highrise Game Jam is where creators come together to craft immersive 3D worlds using Highrise Studio! There are cash prizes! 💸💸💸
Learn the deets here: https://gamejolt.com/c/gamedev/highrisejam
For day 530 of coding; I have refined the collision accuracy of the objects, although some still break into the walls. The improvement is evident in where the objects collide with the center portion
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