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3 months ago

For day 538 of coding, I have finally figured out the depth sorting. The depth buffer didn't exactly help me directly, but it did give me an Idea on how to condense the objects' depth to a more manageable scale




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For day 604 of coding; I have changed the object's speed back, and allowed the sprite to change upon player collision in order to observe how the recent code additions will look

For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs

For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 610 of coding, the object can not start moving closer to the player's movement direction