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1 year ago

For day 538 of coding, I have finally figured out the depth sorting. The depth buffer didn't exactly help me directly, but it did give me an Idea on how to condense the objects' depth to a more manageable scale




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For day 1012 of coding, I have adjusted the distance needed for the camera to scroll to be based on the current zoom level

For day 1013 of coding, I thought to try having the scroll speed adjust based on the zoom level. So far, it doesn't look so good

For day 1014 of coding; through some testing, I've found that a slower scrolling speed will work better when the camera zooms out

@BeyondThePixels is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!

Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196

Follow them before the quest ends on October 21 and you'll get Coins!

I made this #Demon fellow standing by the #Gargoyle

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I made Huggy Wuggy a #CreppyClown now

A #Mummy wanders blindly into the scene

My game in 50 seconds #indiedev #Gamedev #steam

For day 1015, I had another go at scroll speed adjustment based on zoom level with some new knowledge. It looks better this time