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34
7 months ago

For day 538 of coding, I have finally figured out the depth sorting. The depth buffer didn't exactly help me directly, but it did give me an Idea on how to condense the objects' depth to a more manageable scale




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For day 736 of coding, I have refined the exit a bit to be only one size

For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places

For day 743 of coding, I've made progress by getting the exits not so clustered. I just need to refine where the exits go and how many

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

For day 740 of coding, I have it to where the other pathways will be available. Unfortunately; the pathways seem to cluster together, and they take me back to the entrance

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 738 of coding, I have finished applying the exit placements for each direction the player enters from

For day 737 of coding, I have gotten the exit placement to work when the player enters left

IT'S FINALLY HERE!

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