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57
1 year ago

For day 542 of coding, I have placed a countermeasure for when the ricocheting object is trying to go into the walls




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For day 967 of coding, I have fixed the issue that was presented in yesterday's post

For day 970 of coding, I've removed some redundant code for the player's collision and tested to make sure it still works

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 973 of coding, I removed a variable that I've found wasn't being utilized at all in regards to wall collision checking

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 966 of coding, I was testing the exit interactions when I came across this

For day 974 of coding, I am looking into different methods of executing the forest traversal scripts

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 975 of coding, I found something odd while testing the exit. It seems pretty minor, but I should see why it's happening in the first place to prevent future problems