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36
1 month ago

For day 574 of coding, I made it to where the player will recoil a bit upon dashing into a wall




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For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells

For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce

For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving

For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 609 of coding, I made an additional object that will start moving on player contact. It seems to not start in the expected direction sometimes