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43
1 year ago

For day 580 of coding; in trying to working on the object's collisions, I have given them an outline that visualizes their hitbox. I have also slowed down the game to better see the collisions that take place




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For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall

For day 956 of coding, I think I've finally fixed the collision problem

For day 957 of coding, I have implemented the change to the rest of the collision script and tested its effects. No problems so far

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped

Here is on my other OCs, Charles Johnson, in a Gamejolt palette

#GameJoltColors25

My game in 50 seconds #indiedev #Gamedev #steam

For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall