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48
1 year ago

For day 585 of coding, the collisions are working much better now. There is an occasional hiccup, but that is about it




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For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

My game in 50 seconds #indiedev #Gamedev #steam

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop