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48
1 year ago

For day 585 of coding, the collisions are working much better now. There is an occasional hiccup, but that is about it




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Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

My game in 50 seconds #indiedev #Gamedev #steam

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly