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48
1 year ago

For day 585 of coding, the collisions are working much better now. There is an occasional hiccup, but that is about it




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For day 1122 of coding; with testing, I've found that array_contains(callID, noone) works, but array_contains_ext(callID, noone, true) doesn't work because callID isn't an array

This is not making sense to me right now

For day 1118 of coding, I'm trying to have the speech bubble drawn by the orange dragon appear so that the player can walk behind it. I tried using gpu_set_depth, but it didn't work.

Does anyone have any idea how to do this?

For day 1126 of coding, I have the dragon animation stop whenever the game is paused. I've also realized that I need to make sure other objects stop when paused

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

For day 1121 of coding, I tried some tests to find out the problem to no success. Array_push works, array_length works, but array_contains_ext doesn't for some reason

My game in 50 seconds #indiedev #Gamedev #steam

For day 1124 of coding, I've imported the Scribble plugin for texts. I ran a test to make sure nothing weird occurred, and everything looks fine. I'll need to look into and test functions later; as well as look into how another plugin, Chatterbox, works

For day 1125 of coding, I was attempting to draw the pause title using Scribble. Does anyone familiar with Scribble know if I can draw text from a variable, because I'm still new to this plugin?

I also noticed some animations still going during pause

I've created a new form of parkour in Weefager! What do you think?

For day 1120 of coding, I'm working on reworking the speech bubble draw code so that it can work when multiple instances call it

Right now, I'm facing an issue where the ID holding array doesn't count as an array for array_contains_ext