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48
1 year ago

For day 585 of coding, the collisions are working much better now. There is an occasional hiccup, but that is about it




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For day 1058 of coding, I have figured out how to have that pathway creation limit apply

For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately

For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection

@pm-studios ' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.

Quests celebrating the beta have entered your quest log.

Play the game for FREE: https://bit.ly/BanditTrapSteam

For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map

🏆Meet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST ! Where every story finds its voice!

For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is

For day 1052 of coding, the forest pathways now work as they should

My game in 50 seconds #indiedev #Gamedev #steam

For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code