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31
1 year ago

For day 587 of coding, I tried to adjust the collisions by recording the ID of the previously collided object. The results show that the operation is not consistent




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For day 1106 of coding, I've further adjusted the shadow's speed and transparency

For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from

For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them

Robo Frenzy by @yytgames is a sandbox boss-battling game where you slay bosses and create them. Defeat massive robos, customize them, and unleash the ultimate boss for the world to fight!

Follow the game page: https://bit.ly/robofrenzy

For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed

For day 1113 of coding, I gave the dragon collision and a shadow. I've also made a wooden sign with collision as well

The Last Starship is a 2D space construction game where you design & upgrade your starship.

After 3 years of early access, the game will launch on February 3, 2026! Congrats to the team!

Follow them on Steam to stay up to date: https://bit.ly/laststarship

For day 1115 of coding, I am currently working on having the interaction create dialog boxes for things like signs or other characters. Nothing to show yet still unfortunately