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31
1 year ago

For day 587 of coding, I tried to adjust the collisions by recording the ID of the previously collided object. The results show that the operation is not consistent




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For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

Cloudheim by @noodlecatgames has entered Early Access on Steam!

The game is a 1-4 player action adventure that blends crafting with chaotic physics-based combat.

Follow Cloudheim on Steam and try the free demo: https://bit.ly/CloudheimSteam

For day 1067 of coding, it seems that the issue with the pathway creation has been resolved for now

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1071 of coding, I made an optional line of code for the text fade in case symbols or complex text are needed. Nothing to show yet though

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

My game in 50 seconds #indiedev #Gamedev #steam

For day 1070 of coding, I have improves how the text fades and made it bigger

Also, 500 followers now. Yay