Loading...
31
1 year ago

For day 587 of coding, I tried to adjust the collisions by recording the ID of the previously collided object. The results show that the operation is not consistent




0 comments

Loading...

Next up

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

For day 1067 of coding, it seems that the issue with the pathway creation has been resolved for now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1068 of coding, I've started working on a title drop for the forest maze. I will need to work on some adjustments to make it look good

For day 1066 of coding; through testing, I have an idea on why no pathways are made sometimes. I will need to do further testing to confirm that idea

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1060 of coding, I added a count of how many exits of each direction are available