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23
2 years ago

For day 588 of coding, I got the objects to be more reactive when colliding with each other. There are instances where the code doesn't work completely; like when there is a large group of them, and/or when they are in tight spaces




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For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

My game in 50 seconds #indiedev #Gamedev #steam

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not