For day 588 of coding, I got the objects to be more reactive when colliding with each other. There are instances where the code doesn't work completely; like when there is a large group of them, and/or when they are in tight spaces
Next up
For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs
For day 609 of coding, I made an additional object that will start moving on player contact. It seems to not start in the expected direction sometimes
For day 605 of coding, I have allowed the player to go "invisible."
Happy Video Game Day! 🎮
Celebrate by completing our quests!
(They'll be in your quest log until September 19th.)
For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells
@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!
Set sail to the shop and collect 'em all! https://gamejolt.com/#shop
For day 604 of coding; I have changed the object's speed back, and allowed the sprite to change upon player collision in order to observe how the recent code additions will look
For day 610 of coding, the object can not start moving closer to the player's movement direction
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking
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