
For day 588 of coding, I got the objects to be more reactive when colliding with each other. There are instances where the code doesn't work completely; like when there is a large group of them, and/or when they are in tight spaces
Next up
For day 975 of coding, I found something odd while testing the exit. It seems pretty minor, but I should see why it's happening in the first place to prevent future problems
For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition
For day 980 of coding, I have fixed the issue found with the east/west exits
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 976 of coding, I tried to address the issue from the last video by making the entrance condition be based on movement direction. It's not going like I expected, but I'm making progress
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 979 of coding, I'm working on a way to stop the player during the exit. Nothing to show yet, but I did see something weird during recorded that will be investigated later
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