
For day 588 of coding, I got the objects to be more reactive when colliding with each other. There are instances where the code doesn't work completely; like when there is a large group of them, and/or when they are in tight spaces
Next up
For day 1015, I had another go at scroll speed adjustment based on zoom level with some new knowledge. It looks better this time
For day 1019 of coding, I was cleaning up the camera display code by introducing local variables to replace reoccurring numbers
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I have placed a mask belonging to Ghostface of #Scream on the ground
We’re teaming up with Neowiz to support developers with a narrative game jam! The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev
The #GrimReaper now hangs in the background
I made Huggy Wuggy a #CreppyClown now
For day 1017 of coding, I've increased the zoom speed. I also think I have found the right scroll/zoom ratio
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