Loading...
23
11 months ago

For day 588 of coding, I got the objects to be more reactive when colliding with each other. There are instances where the code doesn't work completely; like when there is a large group of them, and/or when they are in tight spaces




0 comments

Loading...

Next up

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now

For day 912 of coding, you can now cycle between both options in the pause menu

For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

For day 921 of coding, I have changed the design of the box some to be more visible and look more pleasing

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 913 of coding, the pause selections can now be activated. I've also changed the selection color to aqua for visibility

For day 911 of coding, I have put in code to make the current selection a different color. I still need to code in a way to interact with the menu

My game in 50 seconds #indiedev #Gamedev #steam

For day 914 of coding, I made a pointing cursor for the pause screen. I'll need to make it bigger, and animate it as well