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38
1 year ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




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For day 993 of coding, I got the camera to move a little better. I think that I will need to adjust when the camera will start moving

For day 992 of coding, I'm making progress on the camera adjustment

For day 997 of coding, I am currently working to be sure that the camera won't zoom out when the area doesn't have room. Right now there's a snag with zooming back in

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 999 of coding, I have fixed that issue from yesterday with the camera

@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup before the quest ends and you'll get Coins!

For day 996 of coding, I figured out how to change the camera zoom in-game

For day 990 of coding, I have fixed the sprite issue. It was due too how depth was handled at the forest exit

My game in 50 seconds #indiedev #Gamedev #steam

Made a quick pixel #Rat