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38
24 days ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




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For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving

For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

For day 610 of coding, the object can not start moving closer to the player's movement direction

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 605 of coding, I have allowed the player to go "invisible."