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38
5 months ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




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For day 730 of coding, I made sure all edges of the map are clear. I also made a purple grid to go with the orange grid so I can see the different cell locations for debugging

For day 736 of coding, I have refined the exit a bit to be only one size

For day 732 of coding, I am working on adjusting the collisions in the maze. So far, it looks like the player isn't completely stopping upon collisions

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

For day 738 of coding, I have finished applying the exit placements for each direction the player enters from

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For week 52 of my weekly pixel art. I recreated the Gamemaker Studio 2 logo

For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges

IT'S FINALLY HERE!

For day 729 of coding, I can finally show progress on the new level creation script. There is still work to be done, but I'm glad for the progress that I've made