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For day 842 of coding, I have started testing the new code in progress. I clearly have more work to do for the resources to be distributed evenly and correctly
For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance
Here is a not so great pixel-art of the Moon from Majora's Mask for #FanArtFriday
My favorite memory of playing the game was going through the fourth dungeon. It's theme was very interesting first time going in
Kikkerstein had a great day 1 at LVL UP EXPO!
If you’re in Vegas, come see us on day 2!
For day 839 of coding, I have gotten to where the new arrays can properly record spaces now. I just need to make sure that the count doesn't include the exits
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 837 of coding, I tried altering how much trees and big rocks to spawn so that they will appear on lower sections of the map
For day 844 of coding, the game no longer crashes on entry. Now I need to look into how they are placed as some room seem to be barren of trees and large rocks
Game Jolt is at LVL UP EXPO with a booth highlighting indie games!
Follow the Jolters whose work will be showcased at our booth to complete the quest.
If you do, you'll get Coins and a trophy!
For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size
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