
For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes
Next up
For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters
This is my piece for Artfight Christmas 2025 event
The prompt is Wish and Cosmic, and the color palette is Winter Wolf
For 1088 of coding, I have fixed the transparency detection for the Christmas Tree
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1086 of coding; to celebrate Christmas, I made a animated Christmas Tree.
Merry Christmas Everyone
For day 1090 of coding, I have made some changes to how the exits spawn so that they won't spawn with empty space right behind it
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero ![]()
to open today's slot on the calendar.
For day 1092 of coding, I put a counter at the bottom center of the debug screen that will track how much time(frames) has passed during loading












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