For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes
Next up
For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges
For day 736 of coding, I have refined the exit a bit to be only one size
For day 730 of coding, I made sure all edges of the map are clear. I also made a purple grid to go with the orange grid so I can see the different cell locations for debugging
Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
For day 732 of coding, I am working on adjusting the collisions in the maze. So far, it looks like the player isn't completely stopping upon collisions
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 735 of coding, I am working on having an exit placed where the player enters the maze. There are still some adjustments to be made, but I am happy about the progress made
For day 738 of coding, I have finished applying the exit placements for each direction the player enters from
IT'S FINALLY HERE!
For day 734 of coding, I am working having the camera follow the player when entering the maze. the camera so far works there, but there seems to be a stutter during transitions to other areas
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