
For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes
Next up
For day 1122 of coding; with testing, I've found that array_contains(callID, noone) works, but array_contains_ext(callID, noone, true) doesn't work because callID isn't an array
This is not making sense to me right now
For day 1123 of coding, I've found a way to have multiple instances have speech bubbles without using array_contains_ext()
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1114 of coding; nothing to show yet, but I'm working on a new player state that involves reading and talking
Happy Devruary! Devruary Day 1 celebrates @pm-studios
! They're doing their part to publish awesome games and keep physical gaming alive! We also have a question for the devs of Game Jolt: Why did you start making games?
For day 1119 of coding; following a suggestion by paulohpbender from Bluesky, I made an object that will draw speech bubbles for a calling instance
Thank you
For day 1117 of coding, we now have a purple dragon by @subterraneanexhibit
. I am also working on a speech bubble that appears as I get close
One issue I'm facing is drawing the bubble in front of the dragon and the player
For day 1121 of coding, I tried some tests to find out the problem to no success. Array_push works, array_length works, but array_contains_ext doesn't for some reason












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