
For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes
Next up
For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance
For day 844 of coding, the game no longer crashes on entry. Now I need to look into how they are placed as some room seem to be barren of trees and large rocks
Here is a not so great pixel-art of the Moon from Majora's Mask for #FanArtFriday
My favorite memory of playing the game was going through the fourth dungeon. It's theme was very interesting first time going in
Kikkerstein had a great day 1 at LVL UP EXPO!
If you’re in Vegas, come see us on day 2!
For day 842 of coding, I have started testing the new code in progress. I clearly have more work to do for the resources to be distributed evenly and correctly
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 838 of coding, I have started making a new array to record clear spaces on the map in order to better distribute the resources
For day 839 of coding, I have gotten to where the new arrays can properly record spaces now. I just need to make sure that the count doesn't include the exits
Game Jolt is at LVL UP EXPO with a booth highlighting indie games!
Follow the Jolters whose work will be showcased at our booth to complete the quest.
If you do, you'll get Coins and a trophy!
For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size
0 comments