Loading...
51
18 days ago

For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes




0 comments

Loading...

Next up

For day 603 of coding, I've adjusted how fast the player and object will recoil from each other. To test the effect, I've also increased the object's speed

For week 36 of my weekly pixel art; I made a simple, Game Boy styled image of someone surfing on a rainbow

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 602 of coding, I've added a small, temporary speed boost for the objects upon collision

For day 609 of coding, I made an additional object that will start moving on player contact. It seems to not start in the expected direction sometimes

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 605 of coding, I have allowed the player to go "invisible."