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53
1 year ago

For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes




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For day 1060 of coding, I added a count of how many exits of each direction are available

For day 1052 of coding, the forest pathways now work as they should

For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code

@pm-studios ' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.

Quests celebrating the beta have entered your quest log.

Play the game for FREE: https://bit.ly/BanditTrapSteam

For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately

πŸ†Meet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST ! Where every story finds its voice!

For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present

πŸ₯‰βœ¨ I won 3rd place in the Narrative Jam! ✨πŸ₯‰

My game Luna Magica made it into the winners of the Game Jolt + NEOWIZ jam Γ’wΓ“ They really loved the worldbuilding and the dark magical-girl vibe, πŸŒ™

Thank you so much to everyone who played it! #GameDev #JotaDev

For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection