For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes
Next up
For day 603 of coding, I've adjusted how fast the player and object will recoil from each other. To test the effect, I've also increased the object's speed
For week 36 of my weekly pixel art; I made a simple, Game Boy styled image of someone surfing on a rainbow
For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving
Happy Video Game Day! 🎮
Celebrate by completing our quests!
(They'll be in your quest log until September 19th.)
For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object
@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!
Set sail to the shop and collect 'em all! https://gamejolt.com/#shop
For day 602 of coding, I've added a small, temporary speed boost for the objects upon collision
For day 609 of coding, I made an additional object that will start moving on player contact. It seems to not start in the expected direction sometimes
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 605 of coding, I have allowed the player to go "invisible."
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