Loading...
53
10 months ago

For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes




0 comments

Loading...

Next up

For day 914 of coding, I made a pointing cursor for the pause screen. I'll need to make it bigger, and animate it as well

For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

For day 913 of coding, the pause selections can now be activated. I've also changed the selection color to aqua for visibility

Big news! @pm-studios  has joined Game Jolt! They're a video game publisher who love physical gaming and do their part to keep it alive!

Welcome them to Game Jolt by giving them a follow.

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

For day 906, I've been looking into shaders more and leaned how to invert colors