
For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes
Next up
For day 1106 of coding, I've further adjusted the shadow's speed and transparency
For day 1113 of coding, I gave the dragon collision and a shadow. I've also made a wooden sign with collision as well
For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from
Robo Frenzy by @yytgames
is a sandbox boss-battling game where you slay bosses and create them. Defeat massive robos, customize them, and unleash the ultimate boss for the world to fight!
Follow the game page: https://bit.ly/robofrenzy
For day 1115 of coding, I am currently working on having the interaction create dialog boxes for things like signs or other characters. Nothing to show yet still unfortunately
For day 1114 of coding; nothing to show yet, but I'm working on a new player state that involves reading and talking
The Last Starship is a 2D space construction game where you design & upgrade your starship.
After 3 years of early access, the game will launch on February 3, 2026! Congrats to the team!
Follow them on Steam to stay up to date: https://bit.ly/laststarship
For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed












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