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26
1 year ago

For day 593 of coding, I have made sure that the player wouldn't be able to move or dash until after the transition is finished




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For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions

For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped

For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.

⚠️ The game has a free Steam Weekend from August 7 to August 11!

Try the game now: https://bit.ly/LynkedSteam

For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into

Here is on my other OCs, Charles Johnson, in a Gamejolt palette

#GameJoltColors25

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 946 of coding, I'm on the right track in correcting the collision while dashing