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29
1 year ago

For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision




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For day 1089 of coding, I have given the Christmas Tree collisions now. It's now ready for when I may need it at another point

For day 1093 of coding, I placed some more comments within the code so I can still tell what the code is supposed to do

For day 1090 of coding, I have made some changes to how the exits spawn so that they won't spawn with empty space right behind it

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

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For day 1086 of coding; to celebrate Christmas, I made a animated Christmas Tree.

Merry Christmas Everyone

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters

For day 1092 of coding, I put a counter at the bottom center of the debug screen that will track how much time(frames) has passed during loading

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions