Loading...
29
1 year ago

For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision




0 comments

Loading...

Next up

For day 1011 of coding, I've added in the x and y position of the camera. It could be useful when troubleshooting

The #Monster I've decided to add to this piece is Huggy Wuggy from Poppy Playtime

#FanArtFriday

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1012 of coding, I have adjusted the distance needed for the camera to scroll to be based on the current zoom level

Congrats to Dotemu for launching their new game Absolum! Hades + Streets of Rage = Yes, oh and it's 10% off for launch'

Check out the game: https://bit.ly/absolum

I've now added a big #Raven on top of the scarecrow

Here's my attempt at the shield from The Knightling

#KnightlingFanArt

My game in 50 seconds #indiedev #Gamedev #steam

For day 1009 of coding, I've included the camera size in the debug screen. I've also made a new box for the camera info