Loading...
29
12 days ago

For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision




0 comments

Loading...

Next up

For day 605 of coding, I have allowed the player to go "invisible."

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving

For day 602 of coding, I've added a small, temporary speed boost for the objects upon collision

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 603 of coding, I've adjusted how fast the player and object will recoil from each other. To test the effect, I've also increased the object's speed

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking

For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For week 36 of my weekly pixel art; I made a simple, Game Boy styled image of someone surfing on a rainbow