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17
11 months ago

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object




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For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

For day 937, I was experimenting to see if I could randomize the amount of resources dropped

For day 934 of coding, I'm currently building an array to hold the pickup's probability to use for each resource. Nothing to show quite yet

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops

Someone's at the door...

I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense

Artfight Profile: https://artfight.net/~SubterraneanExhibit

For day 932 of coding; I made an coal sprite, but haven't gotten to implement its use yet

It's time for honorable mentions! 🐞🎉 [Article!]

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops