Loading...
40
11 months ago

For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking




1 comment

Loading...

Next up

For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on

Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.

⚠️ The game has a free Steam Weekend from August 7 to August 11!

Try the game now: https://bit.ly/LynkedSteam

For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into

It's time for honorable mentions! 🐞🎉 [Article!]

For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player