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40
1 year ago

For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking




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For day 994 of coding, I've adjusted the distance at which the camera will start moving. It looks a litter better than before

For day 999 of coding, I have fixed that issue from yesterday with the camera

For day 1002 of coding, I made sure that the camera will reset to its initial zoom upon changing rooms

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1000 of coding, I've figured out how to do a gradual zoom. I am very glad to be coding for this long, and will continue to code for more days to come

@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup before the quest ends and you'll get Coins!

For day 996 of coding, I figured out how to change the camera zoom in-game

I've added in a pixelated #Spider as well

My game in 50 seconds #indiedev #Gamedev #steam

For day 997 of coding, I am currently working to be sure that the camera won't zoom out when the area doesn't have room. Right now there's a snag with zooming back in