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36
1 year ago

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving




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For day 962 of coding; while testing out the dashing, I found an odd bug that happens when the dash ends right on an exit

For day 957 of coding, I have implemented the change to the rest of the collision script and tested its effects. No problems so far

For day 963 of coding, I fixed the weird transition from ending the dash right on the exit

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 965 of coding, I was making sure the player being shown walking also works when going further into the forest. I did find that the game will crash when taking the north path further in, and I need to find out why

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 958 of coding, I made sure the player is animating correctly after dashing into a wall

My favorite video game robot would be Fulgore from Killer Instinct

#GJAsks

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 966 of coding, I was testing the exit interactions when I came across this