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36
10 months ago

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving




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For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

For day 898 of coding, I made sure the tree top destroys itself after its animation plays to the end. The animation isn't complete yet

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games before the quest ends on July 1 and you'll get Coins!

For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 901 of coding, I have applied the animation to the small rocks now