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36
1 year ago

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving




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For day 1015, I had another go at scroll speed adjustment based on zoom level with some new knowledge. It looks better this time

For day 1013 of coding, I thought to try having the scroll speed adjust based on the zoom level. So far, it doesn't look so good

The #Owl now rests on top of the #Animatronic

@BeyondThePixels is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!

Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196

Follow them before the quest ends on October 21 and you'll get Coins!

For day 1012 of coding, I have adjusted the distance needed for the camera to scroll to be based on the current zoom level

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A #Mummy wanders blindly into the scene

I made this #Demon fellow standing by the #Gargoyle

My game in 50 seconds #indiedev #Gamedev #steam

For day 1014 of coding; through some testing, I've found that a slower scrolling speed will work better when the camera zooms out