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36
1 year ago

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving




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For day 1091 of coding, I was cleaning and rearranging the exit spawn code to lighten the work load

For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions

For day 1093 of coding, I placed some more comments within the code so I can still tell what the code is supposed to do

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

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For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code

For day 1090 of coding, I have made some changes to how the exits spawn so that they won't spawn with empty space right behind it

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

#AdventCalendar2025

For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does