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2 years ago

For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce




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For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

For day 1198 of coding, I think I've figured out how to make the pushing smoother

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This is my piece for SproutFight2026 of ArtFight

The prompt is Sunshine with the Macarons palette

I think my favorite bat would be Golbat because I like the gen 1 sprite, and was also one of my first shiny Pokémon that I've caught

#BatDay

My game in 50 seconds #indiedev #Gamedev #steam

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now