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44
1 year ago

For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce




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For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

FUNDRAISER LIVESTREAM #SaveJim

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

My game in 50 seconds #indiedev #Gamedev #steam

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen