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For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not
For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed
For day 1158 of coding, I've been working on not having the pull happen with no success so far
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors
For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction
Ok who turned the yoinky sploinky mode on?
For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player












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