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2 days ago

For day 615 of coding, I have made the stand still invisibility and the on-command version compatible. It does feel redundant to have the two together as they are now




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For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce

For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells

For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For week 37 of my weekly pixel art, I made a cute Will-O-Wisp monster for the "Cute Monsters" theme

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 614 of coding, I tried to implement part of the invisibility to the player's shadow

For day 616 of coding, I have attempted to have different levels of invisibility based on whether the toggle is on and/or the player stands still long enough

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 609 of coding, I made an additional object that will start moving on player contact. It seems to not start in the expected direction sometimes