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34
11 months ago

For day 615 of coding, I have made the stand still invisibility and the on-command version compatible. It does feel redundant to have the two together as they are now




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For day 958 of coding, I made sure the player is animating correctly after dashing into a wall

For day 960 of coding; I made it to where when the player enters a room, immediately dashing will have them go in the same direction they entered with

My favorite video game robot would be Fulgore from Killer Instinct

#GJAsks

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 961 of coding, I made sure the player also dashes in the right direction when the next room doesn't have them walk in

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 959 of coding, I made sure the player is facing the right direction during the regular knockback

For day 956 of coding, I think I've finally fixed the collision problem

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 965 of coding, I was making sure the player being shown walking also works when going further into the forest. I did find that the game will crash when taking the north path further in, and I need to find out why