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33
4 months ago

For day 620, the map now shows which zones the other rooms occupy. Right now, this only applies to the zones the room spawns in at in the case of longer rooms




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For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges

For day 735 of coding, I am working on having an exit placed where the player enters the maze. There are still some adjustments to be made, but I am happy about the progress made

For day 736 of coding, I have refined the exit a bit to be only one size

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

For day 732 of coding, I am working on adjusting the collisions in the maze. So far, it looks like the player isn't completely stopping upon collisions

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

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Tell us in the comments!

For day 727 of coding, I tested out a formula for the tile placement. I didn't quite work out as planned, but I am making progress on figuring it out

For day 734 of coding, I am working having the camera follow the player when entering the maze. the camera so far works there, but there seems to be a stutter during transitions to other areas

IT'S FINALLY HERE!

For day 730 of coding, I made sure all edges of the map are clear. I also made a purple grid to go with the orange grid so I can see the different cell locations for debugging