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33
1 year ago

For day 620, the map now shows which zones the other rooms occupy. Right now, this only applies to the zones the room spawns in at in the case of longer rooms




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For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

My game in 50 seconds #indiedev #Gamedev #steam

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

HAM: The Game launched today!

It's a chaotic co-op factory management game where you and your friends struggle to fulfill endless orders while everything falls apart around you.

Wishlist and learn more: https://bit.ly/HamTheGame

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

I've created a new form of parkour in Weefager! What do you think?

For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction