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33
11 months ago

For day 620, the map now shows which zones the other rooms occupy. Right now, this only applies to the zones the room spawns in at in the case of longer rooms




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For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

For day 958 of coding, I made sure the player is animating correctly after dashing into a wall

Here is on my other OCs, Charles Johnson, in a Gamejolt palette

#GameJoltColors25

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 956 of coding, I think I've finally fixed the collision problem

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

My game in 50 seconds #indiedev #Gamedev #steam

For day 957 of coding, I have implemented the change to the rest of the collision script and tested its effects. No problems so far