Loading...
33
1 year ago

For day 620, the map now shows which zones the other rooms occupy. Right now, this only applies to the zones the room spawns in at in the case of longer rooms




1 comment

Loading...

Next up

For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present

For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map

@pm-studios ' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.

Quests celebrating the beta have entered your quest log.

Play the game for FREE: https://bit.ly/BanditTrapSteam

For day 1052 of coding, the forest pathways now work as they should

Welcome @GoldFireStudios to Game Jolt and complete the quest!

They're an indie studio working on fun narrative games like Arctic Awakening (which is out now on Steam, Xbox, PS5).

Check out the game page: https://gamejolt.com/games/arcticawakening/1031061

For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately

For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit

My game in 50 seconds #indiedev #Gamedev #steam

For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward