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33
2 years ago

For day 620, the map now shows which zones the other rooms occupy. Right now, this only applies to the zones the room spawns in at in the case of longer rooms




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For day 1189 of coding, I haven't gotten the timer reset to work quite yet

For day 1197 of coding, I'm working on having the block look less choppy when being pushed. I don't know if I'm making progress nor not

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet