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6
9 hours ago

For day 622 of coding, the larger rooms now occupy the appropriate zones on the map




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For day 619 of coding, I have changed how the starting room is placed in order to fit the map's grid. For added context, each zone is an 8x8 tiles area that a room can be placed in

For day 617 of coding, I fixed an error where the player will turn invisible again during the dash

For day 618 of coding, I made a grid-based mini-map that shows the location of rooms via zones. So far, it only shows the starting room's location; and I'll need to adjust that room to better fit that grid

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 620, the map now shows which zones the other rooms occupy. Right now, this only applies to the zones the room spawns in at in the case of longer rooms

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For week 37 of my weekly pixel art, I made a cute Will-O-Wisp monster for the "Cute Monsters" theme

For day 616 of coding, I have attempted to have different levels of invisibility based on whether the toggle is on and/or the player stands still long enough

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 614 of coding, I tried to implement part of the invisibility to the player's shadow