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89
1 year ago

For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned




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For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

This is my piece for SproutFight2026 of ArtFight

The prompt is Sunshine with the Macarons palette

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I think my favorite bat would be Golbat because I like the gen 1 sprite, and was also one of my first shiny Pokémon that I've caught

#BatDay

For day 1197 of coding, I'm working on having the block look less choppy when being pushed. I don't know if I'm making progress nor not

My game in 50 seconds #indiedev #Gamedev #steam

For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far