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36
9 months ago

For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well




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For day 961 of coding, I made sure the player also dashes in the right direction when the next room doesn't have them walk in

Here is on my other OCs, Charles Johnson, in a Gamejolt palette

#GameJoltColors25

For day 957 of coding, I have implemented the change to the rest of the collision script and tested its effects. No problems so far

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 959 of coding, I made sure the player is facing the right direction during the regular knockback

For day 960 of coding; I made it to where when the player enters a room, immediately dashing will have them go in the same direction they entered with

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 958 of coding, I made sure the player is animating correctly after dashing into a wall