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62
1 year ago

For day 696 of coding, I have applied depth sorting to the trees and altered their hitbox.

For the previous posts that say day 960s, it's actually in the 690s. Sorry for any confusion caused




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For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

Friends! We have big news!

Yesterday our game finally went live on this platform! Hurry and check it out if you haven't tried it — remember, there's local #coop !

Let's protect the planet from the nasty Gufi-Goo together!

#survival #strategy #craft

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

I've created a new form of parkour in Weefager! What do you think?

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet