
For day 696 of coding, I have applied depth sorting to the trees and altered their hitbox.
For the previous posts that say day 960s, it's actually in the 690s. Sorry for any confusion caused
Next up
Here is a not so great pixel-art of the Moon from Majora's Mask for #FanArtFriday
My favorite memory of playing the game was going through the fourth dungeon. It's theme was very interesting first time going in
For day 842 of coding, I have started testing the new code in progress. I clearly have more work to do for the resources to be distributed evenly and correctly
For day 841 of coding, I am now working on building a method to locate the array flags needed to check for placement
Kikkerstein had a great day 1 at LVL UP EXPO!
If you’re in Vegas, come see us on day 2!
For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 843 of coding, I have gotten closer to fixing a problem with the code in-progress. Now, I am working on fixing an error that would crash the game upon entering
For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance
Game Jolt is at LVL UP EXPO with a booth highlighting indie games!
Follow the Jolters whose work will be showcased at our booth to complete the quest.
If you do, you'll get Coins and a trophy!
For day 838 of coding, I have started making a new array to record clear spaces on the map in order to better distribute the resources
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