
Next up
For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map
For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection
For day 1052 of coding, the forest pathways now work as they should
@pm-studios
' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.
Quests celebrating the beta have entered your quest log.
Play the game for FREE: https://bit.ly/BanditTrapSteam
For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code
🏆Meet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST
! Where every story finds its voice!
For day 1058 of coding, I have figured out how to have that pathway creation limit apply
For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward
For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present












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