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36
1 year ago

For day 738 of coding, I have finished applying the exit placements for each direction the player enters from




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For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.

It's also one of the games that's part of Steam Next Fest!

Play the Steam Next Fest demo now: https://bit.ly/Akatori

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

My game in 50 seconds #indiedev #Gamedev #steam

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

Happy Devruary! Devruary Day 28 celebrates @Decrypt ! He's the game dev behind Fractal! We also have a question for the devs of Game Jolt: What game dev skill are you trying to level up next?

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks