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For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables
For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately
For day 1132 of coding, I'm working to make sure enough plants are spawned in each room
Happy Valentine’s Day! @OperaGX
dropped the Valentine’s-inspired game Maximum Load. Guide PC Man through a satisfying install. 🥵
2 quests celebrating the game have entered your log! Play #MaximumLoad here: https://bit.ly/maximumload
For day 1129 of coding, I'm trying my hand on having small background plants placed. I'll need to see what's going on as it doesn't appear to be working
WARNING FOR FLASHING 10 SECONDS IN
For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames
Happy Devruary! Devruary Day 14 celebrates @baskaraeurgava
! They're an Indie game developer from Indonesia who created the EURGAVA franchise. We also have a question for the devs of Game Jolt: How do you know when a game is ready to ship?
For day 1130 of coding, I got the plants to show up. They make the forest look more lively












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