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For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction
For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed
For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them
A new quest celebrating Dead Pets Unleashed just entered your quest log!
Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)
Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj
For day 1106 of coding, I've further adjusted the shadow's speed and transparency
For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though
Robo Frenzy by @yytgames
is a sandbox boss-battling game where you slay bosses and create them. Defeat massive robos, customize them, and unleash the ultimate boss for the world to fight!
Follow the game page: https://bit.ly/robofrenzy
For day 1112 of coding, a dragon makes an appearance. I just need to assign collision, a shadow, etc.
Dragon is by @SubterraneanExhibit ![]()












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